최근 XBOX 직원들이 극찬한 플레이스테이션 게임이 있습니다. 바로 「라스트 오브 어스 파트 II」입니다. 이 게임은 단순한 액션 게임이 아닌, 강력한 내러티브를 통해 플레이어를 몰입시키는 매력이 있습니다. 게임의 첫 번째 부분과 마찬가지로, 스토리가 중요한 역할을 하며 플레이어는 깊이 있는 감정과 갈등을 경험하게 됩니다.
게임의 특징
「라스트 오브 어스 파트 II」는 다음과 같은 특징을 가지고 있습니다:
- 확장된 세계관: 각 지역은 독특한 환경과 날씨를 가지고 있으며, 와이오밍에서 캘리포니아까지 다양한 장소를 탐험합니다.
- 강화된 적 AI: 적의 인공지능이 크게 개선되어 더 많은 전략적 선택을 제공합니다.
- 몰입감 있는 내러티브: 플레이어는 두 명의 주인공, 엘리와 애비를 통해 서로 다른 관점을 경험하게 됩니다.
전투와 스텔스
전투 시스템은 스텔스를 강조하여, 플레이어가 직접적으로 충돌하기보다는 은밀하게 접근하는 방식을 권장합니다. 이러한 접근은 게임의 전반적인 주제와 잘 어우러집니다. 그러나 일부 플레이어는 전투의 복잡성을 불편하게 느낄 수도 있습니다.
비판과 찬사
이 게임은 수많은 찬사와 함께 비판도 받고 있습니다. 일부는 스토리 전개에서의 선택의 자유가 부족하다고 느끼기도 하지만, 많은 이들은 그 깊이 있는 서사와 강력한 캐릭터들에 매료되고 있습니다. XBOX 팀의 평가에 따르면, 이 게임은 “모든 게임이 추구해야 할 새로운 기준”을 제시하고 있다고 합니다.
결론
「라스트 오브 어스 파트 II」는 단순한 게임을 넘어, 비디오 게임이 어떻게 스토리텔링의 새로운 지평을 열 수 있는지를 보여주는 작품입니다. XBOX 직원들이 극찬한 이유는 이 게임이 단순한 오락을 넘어, 강력한 감정과 깊은 메시지를 전달하기 때문입니다. 이 게임을 통해 플레이어는 단순히 즐기는 것을 넘어, 감정적으로 연결되고, 생각할 거리를 제공받게 됩니다.
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PORTFoLLQe TEAMo RRE SENT2R 54oE AS EaHb’
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TITLE
D ETAIL S
he Last of Us Part Il,likeits predecessoris first andforemosta narrative-
boxes” where there was a narrow predetermined “right way” tofinish the mission,
adventure game This is unlike Naughty Dog’s other
franchise Uncharted,
which made the effective strategy feelforced upon You.In this new game the combat
wherethe narrative, while very well told,is there
more to service the action-
areas are
significantly larger, the enemy Al greatly improved,
the number of ways
THE LAST OF US PART
adventure gameplay:
you can cleara space (orjust avoid it
altogether) are greatly enhanced. That said,
Naughty
still can’t seem to make decent gun combatinany oftheir Bames, and this
While there is plenty of stealth action gameplay in The Last of Us Partll the game’s
oneis no exception Luckilyforthemitfitsin with the Bame’s overalltheme and pushes
primary purposeistoimmerse the playerin the interactive narrative.
game pushes
the player toward using stealth over head-on.
this idea even further thanits predecessor byincorporating a number of extended
wal
simulator” style narrative chapters These play out much like the first game’ s
One big gripe about the moment-to-moment gameplay was really with the game’s
stand-alone expansion chapter Left Behind While these may not be what many gamers
inventory system The inputs for weapon switching are alllocated on the d-pad, and
are
expecting,
are exceptionally well done and really show what other games
there
was no
quick switch” between current and previous weapons So unless You’ve
especially pure narrative adventure games, should be aspiring to accomplish with their
got an additional thumb on yourleft hand, then You’re going to have to take your thumb
character dialogue, presentation and voice acting.
off the movement controls on theleft stickin order to switch weapons, which was
notablyfrustrating during the more frenetic combat sequences
In order to achieve the detail
believability of the character interaction and dialogue
in the game Naughty
has made a clear choice to sacrifice much of the player’s
visual quality and attention to detailin The Last of Us Part llis absolutely best-in-
PUBLISHER
agencyin the
infavor of fixed outcomes in order to achieve the highest production
class in basically every area,and the overall presentation is significantly ahead of
‘computer entertainment
values That the player doesn’thave the ability to greatly influence or determine the
that other teams have been producing on console and PC. We were frequently
DEVLOPER
outcome of the narrative might prove anathema to many players and how they view
stunned by the quality of the
visuals sorething that sadly seldom happens
Naughty
their rolein the video game experience. However,
we would argue that not every video
these days It’s even more impressive
considering that the game feature tWO separate
game must be about the player roleplaying their character’s
The medium of
player characters with different groups of allies, in different locations, along with
PLATFORM
interactive entertainment also needs games that drive stories where you are partici-
flashback sequences taking place years before It features a shockingly wide variety of
PS4 (and presumably PS5)
pating morein the capacity of an active “observer,
just like other mediums of enter-
environments, weather, and
cycles in locations ranging from Wyoming to California
tainment, otherwise we’re going to belocked into a limited number of stories to tell.
RELEASE DATE
Players certainly have every right to their subjective feelings and opinions on the game’s
JUNE 19, 2020
The Bame’s narrative attempts to tell an emotionally relevant story of revenge and its
narrative, on Naughty Dog’s choice to make players play as diametrically opposed
PLAYTHROUGH DETAILS
moral and emotional impact on the lives of the people involved, while at the same time
protagonists,
Orin the
game’s final contentious outcome But as someone who cares
Both Mike and Jon completed the
trying to create a consistently engaging interactive experience. The player proceeds
deeply about the evolution and expansion Of what storytelling in interactive enter-
game.
through tWo separate fully realized campaigns; one as Ellie, and another completely
tainment CAN BE, those things ultimately matter less than how incredibly well Naughty
different campaign as Abby
the woman Ellie has sworn to kill Other games that have
have crafted and delivered the story that THEY wanted to tell Not every game’s
METACRITIC SCORE: 94
tried this in the past have stumbled by not
players play as the “hero characters”
designs can support thelevel of visual detail
produce and not
team has the
50+ Scores of “100”
they care about But The Last of Us franchise doesn’t really have “heroes
just survivors.
money or talent needed to produce it, but this game sets anew bar for what we should
Both Ellie and Abby are well realized and relatable characters and playing through both
hope to be able to achieve Boing into a new generation of consoles.
SALES RESULTS
oftheir stories does a tremendous job of showing how otherwise decent people can
Sony announced that the game had
become trappedin a vicious cycle of horrifying violence.
The Last of Us Partllis the exceedingly rare video game where what it accomplishesin
sold through more than 4 million
moving forward the
of narrative storytelling in video games as a medium ultimately
copies as Of June 21 the first week of
The Bameplayin The Last of Us Part Ilis an expansion and notable improvement upon
outweighs whether or not everyone “likes” it Or even if everyone has “fun” playing it.
the game’s release
the previous Bame which Bave players little freedom of choice in the moment-to-
That said we loved it had a great time playingit, and find ourselves still thinking about
moment Bameplay Most levels in the first Bame played out like little “combat puzzle
its characters and stories even after
finishing the playthrough.
MICROSOFT CONFIDENTIAL – DO NOT DISTRIBUTE
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애플vs데픽 분쟁에서 다이크로소프트 기길 문서가 유출뒷이미지 텍스트 확인
XBOX 포트플리오림이
‘라스트 오브 어스 파트 2″틀 플레이하고 리뷰한 것이없음
XBOX 포트플리오팀의 평가는 아래와 갈음
전체적인 게임 컬리티논 XBOX 모든 팀이
큰속과 PC에서 제작해 온 것보다 훨씬 앞서 있습니다.
라스트 오으 어스 파트 2는 모든 면에서 앞서 잇는
경장사의 결작이미, 비록 모든 사람의 취향은 아니없지만
게임 산업올 확실히 발전시키고 새로운 기준올 정립하없습니다.